v0.1.0a - AI Logistic update
Tiny War » Devlog
New in this update (v0.1.0a) :
- Spectator mode (AI vs AI)
- Logistic logic for AI (fuel and ammo), APC recruitment based on supply needs
- AI does not transport troop atm, i'm still thinking about the best way to implement this feature without needing hundreds of lines of code (I have some ideas to explore)
- Adjustment in AI recruitment logic (still need work)
- Lots of bugs fixed (Music, freeze, crash, etc.)
- Some QOL (cursor, terrain and unit info visible when ai play, etc.)
- Some code optimisation
Next update will be (mainly) focus on :
- New units (air unit)
- New maps
- AI troop transport (still not sure about that)
- Balancing damage calculation and AI - High priority
- More AI behavior
- More QOL
- Code optimisation
There will be no update next week, development will resume mid July
Files
Tiny War v0.1.0.zip Play in browser
4 days ago
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Tiny War
Tiny Advance War like game (prototype)
Status | Prototype |
Author | Canardu57 |
Genre | Strategy |
Tags | advance-war, kenney, tbs, Turn-based, Turn-based Strategy |
More posts
- v0.0.9a - Logistic update7 days ago
- v0.0.8a - Map editor update8 days ago
- v0.0.7a - AI update13 days ago
- v0.0.4a18 days ago
- v0.0.3a19 days ago
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