v0.1.0a - AI Logistic update



New in this update (v0.1.0a) :

  • Spectator mode (AI vs AI)
  • Logistic logic for AI (fuel and ammo), APC recruitment based on supply needs
    •  AI does not transport troop atm, i'm still thinking about the best way to implement this feature without needing hundreds of lines of code (I have some ideas to explore)
  • Adjustment in AI recruitment logic (still need work)
  • Lots of bugs fixed (Music, freeze, crash, etc.)
  • Some QOL (cursor, terrain and unit info visible when ai play, etc.)
  • Some code optimisation

Next update will be (mainly) focus on :

  • New units (air unit)
  • New maps
  • AI troop transport (still not sure about that)
  • Balancing damage calculation and AI - High priority
  • More AI behavior
  • More QOL
  • Code optimisation


There will be no update next week, development will resume mid July

Files

Tiny War v0.1.0.zip Play in browser
4 days ago

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