v0.0.7a - AI update


New in this update (v0.0.7a) :

  • AI (!) (Need balancing) - It was a big piece that took me longer than I expected, hoping it will bring you enough challenge
    • AI adapts its behavior according to that of the player and priority
    • I'm not going to spoil all the different behaviors, I'll let you discover for yourself (but AI will try to adapt to each situation)
  • New animations (attack, etc.)
  • Some QOL (you can now directly attack an enemy, your unit will automatically move to the the nearest position)
  • Some basics sound and music loop
  • Code optimisation

Next update will be (mainly) focus on :

  • More AI behavior
  • Balancing damage calculation and AI
  • More QOL
  • Victory condition rework
  • Maybe a better UI (with unit selected, etc.)

Files

Tiny War v0.0.7.zip 11 MB
11 days ago

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