v0.0.7a - AI update
Tiny War » Devlog
New in this update (v0.0.7a) :
- AI (!) (Need balancing) - It was a big piece that took me longer than I expected, hoping it will bring you enough challenge
- AI adapts its behavior according to that of the player and priority
- I'm not going to spoil all the different behaviors, I'll let you discover for yourself (but AI will try to adapt to each situation)
- New animations (attack, etc.)
- Some QOL (you can now directly attack an enemy, your unit will automatically move to the the nearest position)
- Some basics sound and music loop
- Code optimisation
Next update will be (mainly) focus on :
- More AI behavior
- Balancing damage calculation and AI
- More QOL
- Victory condition rework
- Maybe a better UI (with unit selected, etc.)
Files
Tiny War v0.0.7.zip 11 MB
11 days ago
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Tiny War
Tiny Advance War like game (prototype)
Status | Prototype |
Author | Canardu57 |
Genre | Strategy |
Tags | advance-war, kenney, tbs, Turn-based, Turn-based Strategy |
More posts
- v0.1.0a - AI Logistic update1 day ago
- v0.0.9a - Logistic update5 days ago
- v0.0.8a - Map editor update6 days ago
- v0.0.4a16 days ago
- v0.0.3a17 days ago
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